![]() ![]() ![]() If values left blank initializes a game with all values set to 10 (10% mines) Starts a minesweeper game, if values left blank initializes a game with all values set to 10 (10% mines) ms!multiplayer | multi *width *height *mine count a multiplayer minesweeper game, where Player0 (one who typed the command), and Player1 (and Player2 and 3 etc.) take turns to clear a minefield. * - optional ms!start | game *width *height *mine count Minesweeper is automatically enabled in channels that contain minesweeper in the name To make it easier and less competitive for people who want to relax, or are not up to the competitive harder levels.| between commands displays multiple ways of typing it There can also be multiple choices for people, but it is best to limit it at first to make sure not to split the userbase.Īlso easier modes may be changed into more casual settings for instance removing the idle 3 rounds your out, and instead go for a system where you get your score recorded and it is reset to 0, but you can continue. The time per round can be tweaked with testing along with the points and other variables like mine density so that the gameplay feels right. players can label points they think have bombs or with a ?, but those labels are only visible to the player who labeled them. players who pick a empty spot with no mines next to it get points only for the marked spots, and not the other spots revealed around that spot that were not marked If a player does not mark at least one point for 3 rounds then it is the same as them marking a mine The player with the most amount of points once all other players are eliminated becomes the winner, or if it is a finite map, then if the map is completed the player with the most points at that point wins Players get combo points the more points they activate in a single round Players get points for each point that is activated which they marked they can continue to watch and mark points, but those are not activated at the minute mark, and instead stay marked until they are unmarked, they are activated by another player, or the game ends in which point they will show which marked points were mines. if a person marked a mine for activation then none of their other picks are counted towards activation, and only one of the mines they marked for activation is shown to them after every minute all marked points that are not mines are activated have people able to mark points on the board that they would like to pick have multiple people able to access it at once the map begins with a single point randomly activated, if that point is a mine then a new point is randomly chosen instead. a very large minesweeper board, or an infinite board where people can only pick points within a range of other active points For this reason you should try and distill it down to the smallest and simplest concept you can, that way an interested game developer can actually make it. ![]() While we appreciate game ideas of all difficulty levels, before you post a game idea that is unlikely to ever be made it is worth checking out (Credit: /u/clintbellanger) as there is a good chance it is too big. Please tag your post with an appropriate flair. Please do not post blatant copies of already existing games.Ĥ. Search for specific ideas based on the flairĬlick here for detailed descriptions of each rule.Ģ. If you want to find people to collaborate with head over to /r/GameDevClassifieds If you need help actually developing the game head on down to /r/gamedev With this, we can have a place for redditors to post ideas they can't utilize themselves, while people who are idea-starved can get some inspiration!Ĭheck out the wiki for post templates and flair break downs to help make your post more easily accessible and readable! ![]()
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